TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17

  • @[email protected]
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    913 days ago

    Q: But what does a balancing pass entail, and how are you conducting it?

    Our design team led by our Chief Creative Officer, Johan Pilestedt, analyzes player feedback, internal and external playtests, gameplay data, and the original design goals for each weapon and stratagem. This process allows us to identify discrepancies—such as weapons that are underperforming or overperforming—and make precise adjustments.

    God fucking dammit. They still have not learned their lesson. People do not want nerfs to whatever they deem are “overperforming” weapons.

    • @dvoraqs
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      412 days ago

      I am happy with nerfs to avoid power creep as long as things are generally getting buffs.

      I don’t want to get into a situation where everything needs to keep getting blanket buffed for balance because they find imbalances and going up is the only option.

      • @[email protected]
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        112 days ago

        I see your point, but I can’t think of a single thing that is so OP right now it needs a nerf. Even the Incendiary Breaker was good before the nerf, but not crazy strong where it made other guns obsolete. I was still running the Scorcher or Blitzer before more often than not. So just because a gun is popular doesn’t mean it needs to be gutted.