It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets the high standards we all expect. We see the steam reviews and we hear you loud and clear.
TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17
Yeah I haven’t been playing much at all since the last nerf. The breaker incendiary is just so lame now. Played again last night and it just feels like I’m shooting peas while ragdolling everywhere.
Yeah, I stopped playing after they added 50% more downtime to the quasar cannon for “balance” because it was too effective at dealing with bugs. You know, too effective, like how a weapon would be designed to perform.
But the bug that keeps 4 chargers on us at all times? That’s fine. That gets no attention.
Such brain dead devs that had everything but pissed it away with bad management decisions and even worse gameplay design ideas.
Yeah I haven’t been playing much at all since the last nerf. The breaker incendiary is just so lame now. Played again last night and it just feels like I’m shooting peas while ragdolling everywhere.
Yeah, I stopped playing after they added 50% more downtime to the quasar cannon for “balance” because it was too effective at dealing with bugs. You know, too effective, like how a weapon would be designed to perform.
But the bug that keeps 4 chargers on us at all times? That’s fine. That gets no attention.
Such brain dead devs that had everything but pissed it away with bad management decisions and even worse gameplay design ideas.