It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets the high standards we all expect. We see the steam reviews and we hear you loud and clear.
TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17
Damn, it was the one thing I always carried in bot missions. It almost felt like a necessary weapon to work around the stupidly insane amount of ragdolling you otherwise had to deal with from getting too close to some bases.
Also it’s the only way I managed to do the 6 minute achievement, we dropped, got weapon, I could blast like 6 spawners from my landing area and then we got the fuck out lol
They’re going to nerf my precious commando aren’t they.
No more one shotting bot factories.
Im pretty sure they confirmed the commando being able to one shot factories as a bug when the commando was released, unfortunately
If fun is a bug, I don’t want a patch
Damn, it was the one thing I always carried in bot missions. It almost felt like a necessary weapon to work around the stupidly insane amount of ragdolling you otherwise had to deal with from getting too close to some bases.
Also it’s the only way I managed to do the 6 minute achievement, we dropped, got weapon, I could blast like 6 spawners from my landing area and then we got the fuck out lol