It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets the high standards we all expect. We see the steam reviews and we hear you loud and clear.
TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17
Damn, it was the one thing I always carried in bot missions. It almost felt like a necessary weapon to work around the stupidly insane amount of ragdolling you otherwise had to deal with from getting too close to some bases.
Also it’s the only way I managed to do the 6 minute achievement, we dropped, got weapon, I could blast like 6 spawners from my landing area and then we got the fuck out lol
Damn, it was the one thing I always carried in bot missions. It almost felt like a necessary weapon to work around the stupidly insane amount of ragdolling you otherwise had to deal with from getting too close to some bases.
Also it’s the only way I managed to do the 6 minute achievement, we dropped, got weapon, I could blast like 6 spawners from my landing area and then we got the fuck out lol