Jo Miran to [email protected] • 4 months agoThe hubris of AAA publishing in three panels.lemmy.mlimagemessage-square12fedilinkarrow-up1174arrow-down115
arrow-up1159arrow-down1imageThe hubris of AAA publishing in three panels.lemmy.mlJo Miran to [email protected] • 4 months agomessage-square12fedilink
minus-square@JusticeForPorygonlink2•3 months agoWhich would also explain why they cut their losses so quickly, when most games at least get a year or so of support just to see if they can get off the ground
Which would also explain why they cut their losses so quickly, when most games at least get a year or so of support just to see if they can get off the ground