• @Skullgrid
    link
    96 months ago

    oh god, you’re making me think of the difference between a procedurally generated level and a randomly generated one.

    The fucking generative AIs don’t even have anything to stop it spewing crap

    • Match!!
      link
      fedilink
      English
      26 months ago

      wave function collapse is a vastly superior procedural generation technique to generative pretrained transformer

      • @ZILtoid1991
        link
        26 months ago

        Same for enemy AI, for which I’m planning to implement some fuzzy logic support into my game engine, if there’s no solution for it already in some D library.