Nach intensiven Gesprächen mit unserer Community, Kunden und Partnern haben wir die Entscheidung getroffen, die Runtime-Gebühr mit sofortiger Wirkung zu verwerfen.
we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.
Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.
at its heart, it must be a partnership built on trust
well… as much trust as you can get back after such activities.
well… as much trust as you can get back after such activities.