Hey guys! I’ve been trying to work on some homebrew content for an idea of mine, it’s gonna be very loosely horror based with plenty of room to goof off, but I also intend to mess around with and test alignments quite a bit with this campaign. I’m already working on a weapon that interacts with the choices the players make while using it (potentially cursing them if they become too evil), but I wondered if you guys had any other ideas on how to mess with or test alignment in a campaign. The thing with the weapon is that it can only really affect one person. I want to figure out a few more ways to mess with the others.

  • @[email protected]
    link
    fedilink
    English
    31 year ago

    One of my favorite campaign arcs I’ve ever run started by asking each player directly what their character’s greatest fear is. Then, they came to a town being terrorized by a nightmare dragon that only attacked in dreams. Once they were able to enter the dragon’s dream realm, they had to fight through a serious of encounters, one based on each character in the party. Each encounter featured limitless enemies, a debuff on the featured party member based on their fear, and a victory condition that required overcoming that fear. Once all the encounters were complete, they could face the nightmare dragon directly. The session is on YouTube if you want me to send you a link. Either way, feel free to steal this plot!

    • @[email protected]OP
      link
      fedilink
      English
      11 year ago

      That sounds sweet! I won’t likely steal the plot, but I might take a nab at some of the ideas, like a monster that attacks through nightmares, and monsters that use and or feed on the character’s fears. Thanks for letting me look at this and borrow these ideas! If you’d like to hear more about what all I’m working on, I can send it to ya!