• @NocturnalMorning
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    122 months ago

    Just because it has a resemblance to pokemon doesn’t make it pokemon. The gameplay is completely different.

    • @grayhaze
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      -11
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      2 months ago

      deleted by creator

      • @[email protected]
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        102 months ago

        Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

        • @grayhaze
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          -82 months ago

          deleted by creator

          • @NocturnalMorning
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            82 months ago

            If you can’t draw inspiration from other games, then the gaming industry as a whole is in trouble.

            • @grayhaze
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              -72 months ago

              deleted by creator

              • @[email protected]
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                2 months ago

                K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.

                Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do

                Third of all, “cell shaded anime art style” describes hundreds if not thousands of video games, not just Pokemon games. You can’t realistically claim that Palworld copied Pokemon’s art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.

                • @grayhaze
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                  -42 months ago

                  deleted by creator

                  • @[email protected]
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                    32 months ago

                    but not capturing by weakening the creature and throwing a ball at them.

                    If you think “throwing a ball” is a patentable (or even copyrightable) mechanic, I’ve got a bridge to sell you.

                    Palworld explicitly copies the style of creature design from Pokemon

                    Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.

                    The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.

                    Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That’s how video games in the same genre work. You make them similar to things you know people like, so that there’s a greater chance they’ll like your game too, but you also introduce new, unique things so that you’re not copying. Yes, Palworld did that intentionally.

                    None of that is illegal though, or shouldn’t be anyways, unless they’re straight up stealing assets/code from a Pokemon game and using it in Palworld.

              • @NocturnalMorning
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                52 months ago

                You obviously haven’t actually played the game.

          • @[email protected]
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            52 months ago

            Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.