nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoSkyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'www.pcgamer.comexternal-linkmessage-square149linkfedilinkarrow-up1386arrow-down111cross-posted to: [email protected]
arrow-up1375arrow-down1external-linkSkyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square149linkfedilinkcross-posted to: [email protected]
minus-squareSasquatchCosmonautlinkfedilinkEnglisharrow-up1·1 year agoTrue but Daggerfall was definitely made with fast travel in mind as the main way to get around.
minus-squareajikeshilinkfedilinkEnglisharrow-up1·1 year agoyep it was… which makes it more impressive to implement it this way
True but Daggerfall was definitely made with fast travel in mind as the main way to get around.
yep it was… which makes it more impressive to implement it this way