Interesting, so it allows DirectX to use the same shaders as Vulkan? But isn’t the advantage of Vulkan that it has less overhead than DirectX? Does this mean anything for gamers, or does it just make the graphics programmers’ jobs easier when they can use the same shaders for either renderer?
Interesting, so it allows DirectX to use the same shaders as Vulkan? But isn’t the advantage of Vulkan that it has less overhead than DirectX? Does this mean anything for gamers, or does it just make the graphics programmers’ jobs easier when they can use the same shaders for either renderer?