• @eek2121
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    21 year ago

    To store digitally you would need a compression algorithm. Pretty much all video compression algorithms are lossy, which means you automatically lose detail.

    Storing an uncompressed video isn’t feasible as each frame could be hundreds of megabytes (or more) in size. This is due to resolution + color info + audio channels.

    • @average650
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      81 year ago

      Many lossless video compression algorithms exist.

      https://en.m.wikipedia.org/wiki/List_of_codecs#Lossless_video_compression

      Even uncompressed, they would be large, but not unfeasible. Even assuming about 12 MB per frame (reasonable for lossless 4k) that gives us about 1TB per hour. Using lossless video compression would push that smaller. That’s very large for consumers, but not for a film studio. I’m certain a few terrabytes Iof storage are way cheaper than that much film.

      • @Lapistola
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        41 year ago

        4K isn’t nearly enough resolution to compare to IMAX. Plus, I assume your calculations are for 8bit color. To hang with film. Would need to be 12bit

        • @average650
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          101 year ago

          The color was in fact 16 bit.

          If you want 18k, multiple 1TB by (18/4)^2 ish

          So more like 20TBs. And again, that’s lossleslly compressing the individual images, but not the video. The video is still uncompressed. Lossless video compression would significantly reduce that.

          It is a huge file, but it’s just as tractable as that film.

          • @QuaternionsRock
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            01 year ago

            An uncompressed 4K frame with 16-bit color is about 50 MB. An uncompressed 18K frame with 16-bit color is just over 1 GB.

            I don’t disagree with you that lossless 18K video storage is trivially easy—digital storage is shockingly cheap these days—but I’m curious where you’re getting those numbers from. Compressing an hour of 18K video from 87 TB to 20 TB seems like a remarkable feat.

            • @average650
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              21 year ago

              I was using lossless compressed image sizes becuase they were relatively easy to find. So those 4K 16-bit frames were more like 12 MB instead of 50. That’s where the compression comes from. Lossless image compression details were much easier to find than losses video compression details, and I could test them myself easily. The 12 MB will depend on the original image, as some compress much more readily than others, but it’s reasonable.