• @yogurtwrong
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    132 months ago

    There are actually very good executions of “yellow paint” guiding

    Stray is a good example

    • Todd Bonzalez
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      fedilink
      22 months ago

      Love Stray, but it might not be the best example. It’s not exactly subtle…

      Though, you do learn that lots of the hints are actually a robot character named Momo deliberately leading you to Dead City. It’s a great game, but it would be way harder if the environment didn’t light up your path.

      • @yogurtwrong
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        12 months ago

        Yeah not exactly subtle but you’d be suprised how much I had to point them out for my 13 yo brother to see them. New players just don’t understand how story mode works I guess. He loved the game though