What’s your favorite Legend of Zelda: Breath of the Wild (or Tears of the Kingdom) clone?

  • @[email protected]
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    3 months ago

    genshin, wholly in spite of its fucked up gacha party system. If it was a normal 60 dollar game with less scope and without the gambling, I’d like it better than BotW.

    • @[email protected]
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      33 months ago

      I really enjoyed it the first one or two weeks but after I basically finished all the content it was just a grind for primogens and I stopped playing 😕

      • kanervatar
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        23 months ago

        I stayed out of the game for nearly a year and then went back, ah the sweet sight of a quest list with actual quests in it ^^‘’’

        • @[email protected]
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          23 months ago

          I might install it again too, I haven’t played since the second week or so after it released. I currently have my hands full with Satisfactory tho.

    • @glitchdx
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      13 months ago

      people keep making this comparison and I just don’t see it. The art style, sure, but the mechanics of the games are completely different from each other.

      • @[email protected]
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        3 months ago

        Through monstadt, it really does feel like a clone. Though as the game opens up, yeah it does carve out its own identity.

        At the beginning before you get any good teammates, your party members are basically just the different BOTW weapons, and their skills are the different shieka slate tools. Kaeya’s your Cryo, Amber’s your Bombs, Noelle’s your hammers, and you need them to get to korok seed stand-ins. Domains are obvious parallels to shieka shrines, but they mostly get abandoned after the prologue chapter as anything other than gear grind spots. Even the grind of ascending characters and their weapons feels like doing great fairy fountain gear grinds.

        edit: oh, and you climb and glide around to traverse the massive environment; it’s a surface level feature comparison, but worth mentioning.

        The comparison does begin to fall apart when you find out that the meat and potatoes of genshin is the (mostly self contained) main storylines, and once you start unlocking character storylines, it becomes even further distinct. You’re not building up to reunite with your sibling by just picking a direction and exploring (or even just making a mad dash to the cryo nation), you’re sequentially building up and knockign down local threats, only occasionally getting glimpses of the main thread. And of course, the mobile game mechanics that permeate the whole thing after AR 30 or so really pull it further away.