Finally, the ultimate weapon against boredom while waiting

  • Fubarberry
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    4 months ago

    Huh, google play is refusing to sell it to me. Getting a [OR- FGEMF-20] error code regardless of payment method.

    Edit: searching I came across a reddit thread, the post is older but all the comments are people complaining about this issue with trying to buy Balatro today.

    Edit2: working now for me, about 4 hours after the game went live

    • mozingo
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      44 months ago

      Yea same issue on my end. Seems the balatro dev didn’t set up the shop properly.

    • @[email protected]
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      24 months ago

      I read that Google Play was having payment processor issues, so for anyone experiencing this in the near future - that’s probably why.

      • Fubarberry
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        24 months ago

        Part of what was weird is I tried paying with Google Play credit, and it wouldn’t take that either.

    • @[email protected]
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      4 months ago

      maybe we can find an APK somewhere, I already own the game on steam and while steamlink works well, native app would be nice

      Edit: there’s a copy on mobilism

      • @[email protected]
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        24 months ago

        There is a project to convert the Steam app to a side-loadable mobile app (both for Android and iOS): https://github.com/blake502/balatro-mobile-maker

        I haven’t tested that out myself and I have no idea how it compares to their official mobile release, but I’m super curious about how it was implemented (it’s the first time I saw a tool that could convert a game to an iOS app), so I’ll be looking into it at some point.

        • @pory
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          24 months ago

          Balatro Mobile Maker works because the game’s engine (LOVE 2D) is designed from the ground up to be multiplatform. It’s trivial to “port” compared to other engines.

          • @[email protected]
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            14 months ago

            That makes sense, and that engine and some of the other games they feature look interesting.

            Does that mean that Balatro (and presumably other LOVE 2D games) is packaged like Doom with its WAD files, where there’s an engine (a generic LOVE 2D one) that runs the game, interpreting the Lua game code, which is basically just packaged like an asset? Or is there a Balatro engine that needed to be built for each platform? I saw that BMM downloads a base IPA and an APK patcher, so I’m assuming it’s closer to the latter, but I could see it going either way.