• @Valmond
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    17 hours ago

    He he I worked in the mobile game industry before smartphones, buttons (flimsy though for many phones) but man has screens gotten not just bigger but better :-)

    Power is never an issue, except if you want to showcase some tech instead of making a good game, IMO.

    Ya to death with all that dark pattern shit.

    • @MotoAsh
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      6 hours ago

      The screens getting better pushes directly against graphics processing increases. More pixels takes more power, after all.

      Not that it’s any excuse… Modern phones are more powerful than the Switch, by a long shot.

      I really wish mobile games could be good, but this is modern capitalism: It’s not about careers and good products. It’s about extracting wealth.

      • @Valmond
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        16 hours ago

        Well, check out a GBA/DS fat screen vs a DS lite one, it’s from that time roughly, not many more pixels but the quality is way different. But sure, a shame the whole mobile game industry is so incredibly crappy.

        • @MotoAsh
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          16 hours ago

          Yea, don’t have to render all the pixels for full enjoyment, though I bet things like the UI would love the extra detail.

          Either way, the industry has a greedy corpo problem, not a technological limitation problem.