• @aeronmelon
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    364 days ago

    Dark Souls: Get your ass whooped while wearing 200% armor regardless of gender!

      • @Furbag
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        53 days ago

        “Age only affects appearance, and has no bearing on ability.”

        “Gender has no bearing on ability.”

        “Everyone has imperfections.”

        “Prejudice births malcontents.”

        “Become a dark spirit.”

        “Time for crab.”

      • Iapar
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        134 days ago

        Dark souls 2 was a true pioneer of gender fluidity.

        • @Wrench
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          94 days ago

          Actually, they used to have gender restrictions on a few pieces. And given how min/maxy their builds are, it actually made a minor difference in some cases.

          But I think that might have been Demons Souls, which isn’t technically Darksouls.

          • Iapar
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            4 days ago

            I was thinking about the sarcophagus in the starting area, that let you swap genders when you rested in it.

            • @Wrench
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              44 days ago

              Hahah wait, that was a thing? Chalk up another easily missed detail for From SW

              • TheLowestStone
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                64 days ago

                It was. I played the game blind and had no idea why my character (who wore armor and a helmet) started sounding feminine.

              • @[email protected]
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                24 days ago

                By the later set of ogres in the Things Betwixt, somewhere behind the stoned petrified mob, there is a sarcophagus on the shore. Climb in and your character will climb back out gender swapped. I know there have been transgender players intentionally creating a character with their assingned-at-birth gender just for the catharsis of getting to transition so easily in a world that doesn’t give a shit either way.

                A random, obscure feature, but somehow they opted to create it and I love the implication that someone cared enough to write the logic.

          • @[email protected]
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            14 days ago

            I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don’t know whether that has transferred into the sequels. It certainly doesn’t seem like an intentional advantage, nor does it matter much unless you’re really concerned about saving a few frames.