To mimic what some did on reddit when the new books got out. Just got my copy of Ragoe of elements and I’ll answer some questions that are in the book.

Got any questions on the lore update or the new class, hit me up!

  • Art is fantastic
  • kineticist class is as versatile as many hopped
    • light armor (maxing at master at 19)
    • class DC/attack master at 15 edit: legendary at 19
    • @[email protected]OP
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      61 year ago

      (pardon the delay, work issues) also markdown hates me (pardon the delay, work issues)

      Regular feats

      its going to be

      • 2nd level Kinetic Activation, its use magic item with your element, even prepare a staff (charges half level)
      • 6th level counter element - its counter spell/effect as long as it has your elements reaction, no use limit
      • at the 11th level you can change change an impulse to another at prep leading to at 14th being able to swap on a 10 min break

      impulses

      are feats but they are restricted to one you have a gate for

      • wood has some decent healing and deals (positive/Vitality
      • earth has a way to make you into a walking tank with armor in earth a first level. AC+4 for 1 action that lasts 10 min replacing your light armor (it and other ones that replace armor automatically use your highest armor number)
      • burning jet is a 1st level fire that has you “jump” with fire, upgrading at 10th level to being able to leap and not fall, a hover flight (2 actions)
      • Magnetic pinions 3 actions from metal… this one im just going to copy in, its also overflow

      Small pieces of metal fly from you, propelled with magnetism at great velocity. Make ranged impulse attack rolls against up to three creatures within 60 feet of you; you gain a +1 circumstance bonus to your attack roll against any target wearing metal armor or made of metal. All three attacks count toward your multiple attack penalty, but it doesn’t increase until after all the attacks. The metal pieces deal 1d4 bludgeoning damage and 1d4 piercing damage on a hit (or double damage on a critical hit). Level (+2) Each type of damage increases by 1d4.

      • @renaissancegamer
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        41 year ago

        The scaling on magnetic pinions seems crazy. 12d4 total damage at (character) level 3? 30d4 at character level 9… this makes Inner Radiance Torrent’s scaling look slow

      • @[email protected]OP
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        21 year ago

        Im not seeing one like that, but there is 6 sections of spells being added so i might have missed it