• @Adm_Drummer
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    34 hours ago

    To add on: After a certain level is reached there are a multitude of tile combinations you have to avoid or they cause a hard crash. I believe oldschool tetris used to be played until the very first hard crash and that’s where everyone thought the record would end. Prior to that was the development of rolling which allowed players to get past the original game over state that sped tiles up too fast to react to.

    Now we have players so proficient they’ve memorised crash states, and are rolling over the game.

    I wonder how long until Points + Prestige become an antiquated measuring system.