What I am really unsure about is if there’s even a market for Halo anymore.
I’d like to think that a plot-heavy, dialogue-heavy game has a place in the modern era, at least after God of War and Ragnarök, but I don’t know if that’s what the kids want, and I really don’t think the industry wants it because it’s expensive and the ROI is low compared to PvP extraction shooters, which are cheaper to make an easier to monetize.
I want to play a story through, and I want to care about the story and the characters and the dialogue. I cut my FPS teeth playing Marathon (Bungie’s predecessaor to Halo) and never got into the shallow-plotted shooters that id Software was pushing at the time, but I think the market has largely passed me by.
This focus on the engine and the focus on company structure does not give me hope.
What I am really unsure about is if there’s even a market for Halo anymore.
I’d like to think that a plot-heavy, dialogue-heavy game has a place in the modern era, at least after God of War and Ragnarök, but I don’t know if that’s what the kids want, and I really don’t think the industry wants it because it’s expensive and the ROI is low compared to PvP extraction shooters, which are cheaper to make an easier to monetize.
I want to play a story through, and I want to care about the story and the characters and the dialogue. I cut my FPS teeth playing Marathon (Bungie’s predecessaor to Halo) and never got into the shallow-plotted shooters that id Software was pushing at the time, but I think the market has largely passed me by.
This focus on the engine and the focus on company structure does not give me hope.
Considering how successful Red Dead 2 was, I think the market exists. Although smaller for Halo