I love traditional alignment, buuuuut this is pretty awesome.

  • jay
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    111 year ago

    this is really awesome, never seen anything like this and love how this relates to the traditional alignment but is it’s own separate thing!

    If there was an axis, what would it be here??

    • @maniclucky
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      151 year ago

      Seems like it’s good/evil up to down, law/chaos left to right, but working to ditch the baggage of the terms. I like it.

      • jay
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        101 year ago

        I am favorable to selfish vs selfless for evil vs good

        • @maniclucky
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          41 year ago

          That’s pretty much what my group fell on when we looked at alignment. Maximally pro-social vs maximally self-serving. Moustache twiddling evil isn’t really a thing so it makes fleshing out an evil character much easier when their motivation is more than “murder is fun”.

    • @[email protected]
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      71 year ago

      It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

      • jay
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        41 year ago

        Interesting, thanks for sharing. As for an axis, I like aligning things on a spectrum and thinking about how decisions take you down different spectrums.

        I understand that’s just a label but understanding the relationship between the motivations is an interesting part of character development to me

        • @[email protected]
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          11 year ago

          What’s the point to have “Ideals” next to “Alignment”? Are they mechanically different?

          • @[email protected]
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            31 year ago

            5e has alignment, but there aren’t actually any rules that depend on your alignment. I think they threw it in because it’s D&D and you’re supposed to have it?

            • @[email protected]
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              11 year ago

              Yeah, that’s my guess as well. It was definitely a bigger deal in previous editions, so I figure they just didn’t want to entirely scrap what was previously a very core mechanic even if it’s now very much less important.