• @[email protected]
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    20 hours ago

    there was a game made by sega a LONG time ago that had a realistic time progression. No one has ever beaten it and I think finding copies of that game is extremely difficult

    as you can expect, making a hyper-realistic game didn’t work out so well. But now there’s lots of games with way too many “chores” RedDeadRedemption 2 has way too much stuff you need maintain.

    One of the things that pisses me off about the elder scrolls games is the limit on how much loot you can carry.

    Or in zelda breath of the wild and tears of the kingdom, there’s almost nothing but insanely fragile weapons that literally shatter into nothing when you hit something with it more than 4 times.

    • @PM_Your_Nudes_Please
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      520 hours ago

      Yeah, the durability on every single weapon in BOTW/TOTK could have been quintupled and the game would have been better for it.

      It was so bad that you couldn’t even kill a Lynel with their own weapon before the weapon broke. You had to abuse glitches just to make it through the fight with the same weapon they were using against you.

    • @Entropywins
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      220 hours ago

      I loathed the shattering weapons in the first hour of botw, but the next 80-100 hours, I learned to love it, and when totk came with the merge or whatever it’s called oh boy was I having fun.

      • @Guitarfun
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        219 hours ago

        I made fun of BotW when I first played it, but once I got into it I realized how great it is. You can’t kill all enemies you come across right away. Much like Elden Ring you make a mark on the map and come back when you’re stronger and you have better gear.

        I got bored early on and traversed the whole map climbing each tower. In doing so I really fell in love with the style. I recommend everyone struggling with the game do the same. Open the map completely and explore. Later on it’s super easy to raid the castle for infinite end game gear.