The Picard Maneuver to GamingEnglish • 1 day agoUnrelated, but we ran out of time and the campaign is only 7hrsimagemessage-square95arrow-up1954arrow-down115
arrow-up1939arrow-down1imageUnrelated, but we ran out of time and the campaign is only 7hrsThe Picard Maneuver to GamingEnglish • 1 day agomessage-square95
minus-square@bigboismithlinkEnglish14•18 hours agoMy personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of “hey, what feature can the new guy work on?” “idfk make him add toenails or something”
minus-square@JohnmannescalinkEnglish1•9 hours agoLike those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.
minus-squareNexylinkfedilinkEnglish4•17 hours agoTrue. I never was able to work well in groups, imagine a work of more than 500 people.
My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of
“hey, what feature can the new guy work on?”
“idfk make him add toenails or something”
Like those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.
True. I never was able to work well in groups, imagine a work of more than 500 people.