These are the FLOSS games that stand out, list your own favourites or most-play games.

–//–

I would rate all of these, as worth a try:

Shattered Pixel Dungeon

Cube2:Sauerbraten

SGT-Puzzles

Andor’s Trail

AssaultCube

Minetest

Neverball/Neverputt

PowderToy

0ad

Fillets-ng

Anuto TD

Xmoto/Bloboats

Flightgear

Kobo Deluxe

Enigma (oxyd)

LiquidWar5

H-Craft Championship

Numpty Physics

Wesnoth

The Dark mod

Have completed SuperTuxKart, BlobWars 1&2, Flare, Frozen Bubble, Hex-a-Hop, Holotz’s Castle, SearchAndRescue II, Alex the Alligator, Project:Starfighter, Stormbaan Coureur, Trigger, all are fun.

–==–

Can find details about most of the above games here:

https://libregamewiki.org/List_of_games

FLOSS gaming is excellent, thanks to all these devs and asset creators.

–+±-

BONUS TOMT:

I’m looking for the name of a FLOSS Quake1-mod, puzzle game, that was about placing gravity points, to curve a stream of particles around the level, and eventually into the goal target. (May have used irrlicht) If anyone knows the name of this one, please let me know, it is my white-whale of games.

  • @j4k3
    link
    English
    44 days ago

    I’ve played and modded

    • Cataclysm Dark Days Ahead (currently)
    • Endless Sky (in the past)

    Both can be run on both android and Linux. I still haven’t setup CDDA as a server and made a script to compile for Andy/x86. I played Endless Sky like that for awhile in the past where I could play mobile or on the comp. I kinda stopped because the gameplay features on mobile are different than PC and so the game can get grindy on mobile more than x86.

    • Hedgehogs is another favorite

    Where is our Counterstrike for the Millenni"boomer" naughties café crew? I miss that experience but am not willing to buy into a monetizing platform like steam or anything I cannot own outright/requires trusting some proprietary kernel module or m$ garbage.

    • @Quetzalcutlass
      link
      English
      3
      edit-2
      3 days ago

      For anyone who likes the idea of CDDA but bounced off its vertical difficulty and complexity curves, there’s also Cataclysm: Bright Nights. While Dark Days Ahead chases realism, BN is a fork that prioritizes fun.

      It adds a ton of quality of life tweaks to make basic tasks less annoying, and removes most of the artificial restrictions DDA added to make the game more difficult. It also lacks the pockets system that DDA implemented that splits your inventory into a dozen smaller ones, so managing your inventory is a hundred times easier in Bright Nights.

      It’s kind of unbalanced, is missing a bunch of content that DDA has, and is much easier than the base game, but IMO it’s way more fun. And once you’re comfortable with things, you can move on to the base game for a real challenge.

    • @ace_garpOP
      link
      24 days ago

      I tried CDDA, need to try it a bunch more to figure out what is going on.

      Endless Sky really did seem endless in terms of time needed to play. I didn’t get into the real depth of exploring different systems.

      Did autocomplete change Hedgewars -> Hedgehogs ? Or do you have a link for Hedgehogs?

      The closest to CS2 is Urban Terror (UrT), but it has proprietary bits in it, and feels dirty after a while.

      Wolfenstein:Enemy Territory is pretty good for round-based team play. Not sure how active these days.

      I think Assault Cube Reloaded tried to hit the COD style of play.

      • @j4k3
        link
        English
        23 days ago

        IMO CDDA reinvents what complexity means. I found it both interesting and frustrating at first. Modding is actually quite approachable and pretty much entirely in JSON files. Once you get an idea of the basic layout, just get used to going in and changing what you really don’t like about the game.

        I really like the Sky Island mod right now, and have been playing with it for weeks. I don’t go in to mod items in the game like some kind of cheat code or when I find it frustrating to find or do X/Y/Z. The game (experimental build) is full of little odds and ends. Like I’ll occasionally find things where I can disassemble a thing but can’t assemble it using the same tools or someone made a complex version of an item that is needlessly advanced for the purpose so I go in and make a simple version. At first I was concerned about making pull requests or sharing my stuff, but I think that is quite premature for me. Maybe if I make some stuff that is super useful or interesting I will share that item. It has really been an eye opening experience to take open source responsibility for my own frustrations in the game. My frustrations have become my own challenges. Maybe it is my age but I spend about half my time modding and half playing. There are warnings in the game and documentation about how what I am doing can ruin the game experience. However, I have found the actual gameplay documentation is too terse for me, especially given the game’s complexity. Between the better dev documentation, and reading the JSON and CPP, I find it fun to play around. For me on Linux, they haven’t been adding the nightly builds for Linux to the precompliled binaries, so that got me into using the make file already. I’m still figuring out git branches and merging with minimal success, and making my own mod file that can replace items defined elsewhere eludes me, but I’m working through it. I only have a little more than a dozen items I’ve actually made and about that many alterations.

        Yeah, hedgewars is what I meant.

        Thanks for the references. I’ll check them out sometime soon.