• @[email protected]
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    41 month ago

    Unrelated but how does one gains profit from an open source project? I heard that Doom is open sauce, but it’s still a commercial game…

    • @TeddE
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      1 month ago

      Honestly? They’re probably going to continue to offer the game on Steam and it will probably continue to trickle in revenue. Most people who are interested in the game have already bought it, so it’s never going to draw in millions again.

      The game is currently listed at $15, but goes on sale frequently for $3. I bet many new players would be happy to pay steam $3 for the cloud save and steam’s easy game management, as opposed to compiling from source for every new PC install.

      Finally, the gameplay loop between Rogue Legacy and Rogue Legacy 2 are pretty similar. This means the the original is a good extended demo for the sequel which is .$25, but up to 50% off. Frankly, it’s a great marketing move at this stage in the game’s lifetime.

      • @[email protected]
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        91 month ago

        The source code being available doesn’t allow you to play the game. To actually play it, you’d still have to buy the game. Unless you figure out how to play it without any artwork.

        • Cethin
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          51 month ago

          Huh, yeah. Usually when the source is released it includes the assets too, but this does not. I don’t know how useful it is for “education” then. You can’t tinker with it and see how it effects things, so it’s harder to really understand why things work the way they work.

        • @TeddE
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          21 month ago

          Still bet someone will create a new set of assets that fit like a glove for preservation purposes. But kinda sucks that it’s not quite as useful as I was naïvely thinking.

    • @[email protected]
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      191 month ago

      The assets aren’t free and open source. If you want to legally use the open source code to play a game, you’ll either need to buy the game to get the assets or use an alternative like freedoom.