• @[email protected]
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    244 hours ago

    Fun quote from an interview with Chris Sawyer:

    Latterly the machine code came back to haunt us when the decision was made to re-launch the original game on mobile platforms as RollerCoaster Tycoon Classic a few years ago, and it took several years and a small team of programmers to re-write the entire game in C++. It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier.

    • @Klear
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      52 hours ago

      Well worth it. The mobile version is amazing, that is to say, almost exactly the same as the original.

      • Cethin
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        12 minutes ago

        It’s probably not because it’s sucks. It’s because they’re trying to perfectly replicate an existing target. They have to read the assembly, digest it, then create the identical solution in C++. If they were just creating a new game, it likely would be much faster.

      • @[email protected]
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        56 minutes ago

        #include <iostream> // because writing to the console is not included by default.
        int main()
        {
        std::cout << "C++ is simple and fun ... you cretin";
        return 0;
        }

        I had a machine language course in uni, parallel with a C++ course. Not a fun semester to be my wife, or a relative of any of my classmates. Best case our brains were in C++ mode, worst case you needed an assembler to understand us.

        And yes I know my code format will piss people off, I don’t care, it’s the way I write when other less informed people don’t force me to conform to their BS “Teh oPeNiNg bracket shouwd bwee on teh sam line ass teh declawation