• @[email protected]
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    234 months ago

    Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

      • @Klear
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        114 months ago

        A 386 could handle that easily and still have two pixels left.

        • @[email protected]
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          104 months ago

          Gonna make good use of those 33Mhz!

          Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

            • @[email protected]
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              34 months ago

              I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.

              • @Klear
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                24 months ago

                I couldn’t even launch Duke on my 386, so I only played Doom with viewport shrunk to almost the smallest size. It ran pretty well like that.

                • @[email protected]
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                  24 months ago

                  I was playing the 20th anniversary edition recently and they have developer commentary built into the game with little activated speech bubbles spread throughout a few levels. It was neat hearing them talk about how they targeted 20fps from a certain location on the map for a 486 SX 33, so to reach that they deleted a few pixels here and there.

    • Haru
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      54 months ago

      To be fair, I’ve never seen anything come close to Amanos illustratative work.