• @[email protected]
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    312 months ago

    Even being prerendered, it was an intensely impressive game for 1993.

    And it’s not like they didn’t have plenty of problems to solve.

    Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

    https://www.youtube.com/watch?v=EWX5B6cD4_4

    • @grue
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      42 months ago

      LOL, that quicktime butterfly animation on the main island was hot shit back then.