They make approximately $15 million in profit per each of the roughly 360 employees.
That’s after wages.
Nobody knows exactly what an average Valve salary is (they’re a private company, they have no obligation to disclose that), but they almost certainly just continue to accumulate a stupendous amount of money, which they can then throw at any ideas that require all kinds of potential material or licensing or technical costs.
The employees are not making $15 million dollars a year. Probably more like 1/10 to 1/100 of that.
It seems that you can only think of value in terms of making a profit. But there is also great value in making something to see what is possible, regardless of profit. If you can’t see that, you’ll never make something innovative.
… What?
It… it goes into the company.
https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted
They run an absurdly profitable business.
They make approximately $15 million in profit per each of the roughly 360 employees.
That’s after wages.
Nobody knows exactly what an average Valve salary is (they’re a private company, they have no obligation to disclose that), but they almost certainly just continue to accumulate a stupendous amount of money, which they can then throw at any ideas that require all kinds of potential material or licensing or technical costs.
The employees are not making $15 million dollars a year. Probably more like 1/10 to 1/100 of that.
…what? How…does fucking around researching and developing products for their team members benefit the company?
The steam deck is making them money, that was a product developed by fucking around.
Because making money was always the intention. That’s my point.
It seems that you can only think of value in terms of making a profit. But there is also great value in making something to see what is possible, regardless of profit. If you can’t see that, you’ll never make something innovative.