• @lohky
    link
    English
    543 months ago

    I don’t mind the new art direction but it sounds like they’ve done away with most of the actual exploration elements and roleplaying in favor of handholding. Maybe they were just aiming for a younger audience or something?

    I think Baulder’s Gate 3 has really ruined a lot of new RPGs for me. 🤷 Thanks a lot Larian for making a game so good it fucked up an entire genre.

    • @darthelmet
      link
      English
      283 months ago

      The funny thing for me with CRPGs: DOS2 was the first one I played and I really liked it. Followed up again with BG 3 when that came out. Since then I’ve tried a bunch of other CRPGs and… I don’t think I actually like CRPGs. I just like Larian. The one exception is Disco Elysium, but that’s so far removed from most others of the genre because it has no combat.

        • @[email protected]
          link
          fedilink
          English
          23 months ago

          The way you describe it it might be unique in a different way, being the only good triple A game in recent years.

        • @darthelmet
          link
          English
          1
          edit-2
          3 months ago

          Yeah I think you’re right to some extent. It’s definitely harder to get invested in the ones with no or less VA. However, I think there’s also something to be said for the tutorials/starts of these games. The Larian games I’ve played had relatively punchy tutorials that lead into a nice amount of structured freedom very early into the experience. Disco Elsyium also gets you into the the thick of things without much explicit tutorializing because it’s so mechanic light your “tutorial” ends up just being gradual introduction to your main characters, the setting, and the case, which is what you’re here for anyway.

          The other CRPGs have hit me with the double whammy of tutorials that lead me by the nose for way too long while also just dumping paragraphs of exposition on me that have almost nothing to do with the immediate characters or plot.

          EDIT: Thinking about it a bit more: While you don’t need all the voice acting and cinematic to make good, dramatic, character focused story bits, I think the converse is true: It would have been a waste to get all these great VAs only to have them stand around and dryly deliver exposition. So it kind of had to be very character focused if it was going to work and be worth the effort.

          Imagine how much worse the start of BG3 would be if you run into Laezel and you just stop for like 5 minutes while you exhaust all her dialgogue options so she can explain the entire history of the Gith and the Ilithid. Even fully voice acted that would have killed the pacing.

      • @lohky
        link
        English
        53 months ago

        Same haha. I played a ton of DOS and DOS2, then I tried Pillars of Eternity because pirates and couldn’t get into it. Larian is really in tune with their audience.

          • @lohky
            link
            English
            03 months ago

            It was the lack of voice acting for me.

            • @[email protected]
              link
              fedilink
              English
              43 months ago

              For me the lack of voice acting isn’t a detriment. Far from it. I much prefer the walls of text to cinematic stuffs.

              • @lohky
                link
                English
                03 months ago

                I can feel that. I just like being able to sit back and watch events happen.

    • LeadersAtWork
      link
      English
      63 months ago

      What probably happened is Corporate overlords leadership opted for an easier-to-create game direction while also attempting to diversify the game’s base. Basically, and I may be eating my words as we learn more about the game, I’d expect them to have reduced the cost to create while also attempting to increase profit.

      I base this off of other games which have attempted similar feats, and I’m not sure of a single one that was part of a larger series that has turned out well.

    • @boovard
      link
      English
      63 months ago

      Breath of the wild did the same for me with open worlds.

      • @[email protected]
        link
        fedilink
        English
        2
        edit-2
        3 months ago

        For me it was Valheim, but BotW is a banger. They make it hard to enjoy games even when they’re actually decent, like Enshrouded and Smalland. You can’t help but feel it’s been done better.

    • @lath
      link
      English
      23 months ago

      La-la-la-larian!