• @Ptsf
    link
    62 days ago

    Part of this is Apple’s fault. They were part of the head council of the Kronos group responsible for Vulkan, but chose to implement a proprietary graphics API (Metal) over just rolling Vulkan… Developers obviously don’t want to support an additional graphics library on top of what they already do (significant effort) so you lose a lot of games that would’ve been otherwise marginally expensive to port over.