@[email protected]M to [email protected]English • 20 days agoArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.comexternal-linkmessage-square30fedilinkarrow-up1161arrow-down10
arrow-up1161arrow-down1external-linkArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.com@[email protected]M to [email protected]English • 20 days agomessage-square30fedilink
minus-square@ampersandrewlinkEnglish3•20 days agoYou don’t need to slash a AAA studio down to the size of an indie; you can just spin off a small team from your larger one and roll resources on and off of that project as needed.
You don’t need to slash a AAA studio down to the size of an indie; you can just spin off a small team from your larger one and roll resources on and off of that project as needed.