My first ship design!

Self Sufficient, doesn’t require any planet resupply.

  • Only 1 smelter, 1 chemical plant, 1 assembler, 1 crusher
  • Any item over a predefined limit are thrown overboard
  • Prioritize production of Bullets, then Repair Packs, Then Rockets, Then Red Ammo

The Design is kinda boxy, its a first draft POC- shaking out the bugs! There are so many bugs.

  • Smelter
    • The tricky bit was ensuring the inserter only grabs iron plates in stacks of five so it doesn’t get stuck. Used a simple logic that iron plates must be > 950, before we try to pick them up and a stack size override of 5
  • Crusher
    • Every recipe on a decider with a priority by signal count, a selector grabbing the highest priority, and a latch that holds any selection for 1200 ticks.
  • Assembler
    • Same as crusher
  • Chemical Plant
    • Same as crusher, PLUS filtered pumps to sort the output of the chemical plant.
  • Defense
    • Of course, surrounded bu turrets, and rocket defenses filtering for HUGE targets, and a few tesla towers for flavor.
  • @rustyfish
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    319 hours ago

    Oh thank the gods. I thought I was the only one who constantly goes overkill with the rockets.

    • @Deestan
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      419 hours ago

      I solved it by going triple overkill with turrets and ammo stockpile during parking.