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IT'S HAPPENING! Godot just added a Unity-like runtime editor that allows you to easily debug the game as it's running! The PR was just merged, meaning it'll come in version 4.4
The game isn't embedded into Godot's window just yet, but it will be in a future PR. Still, a great step forward to making the engine nicer to use.
#godot #godotengine #gamedev
It took me months of using Godot to realize that was there. It is really well buried. I came over from Unity and was distressed at the lack of feedback of the game while debugging, then I realized the “Remote” and “Local” tabs. It isn’t quite as good as getting visual feedback in the debug window, but it at least lets me watch values and reset positions of objects.
Same dude(tte), Also loved it when someone showed me the holy path that is the debugger, learning to use it effectively is shaving off a lot of bug hunting time. Time is money, money is power, power is pizza, less bugs more feature creep!
It took me months of using Godot to realize that was there. It is really well buried. I came over from Unity and was distressed at the lack of feedback of the game while debugging, then I realized the “Remote” and “Local” tabs. It isn’t quite as good as getting visual feedback in the debug window, but it at least lets me watch values and reset positions of objects.
Same dude(tte), Also loved it when someone showed me the holy path that is the debugger, learning to use it effectively is shaving off a lot of bug hunting time. Time is money, money is power, power is pizza, less bugs more feature creep!
At least i have pretty butterflies at night now!
No kidding. A nice ambiance.