The possibility of a Dragon Age collection, similar to BioWare’s 2021 Mass Effect Legendary Collection, presents notable challenges, according to a recent interview with BioWare’s Director of Product Development. With experience at BioWare dating back to the original Dragon Age: Origins in 2009, Epler expressed enthusiasm for the idea, while acknowledging the difficulties due to the series’ engine diversity.
Dragon Age: Origins and Dragon Age II were developed using BioWare’s custom Eclipse Engine, while the third game, Dragon Age: Inquisition, was built using Frostbite, EA’s proprietary engine, initially designed for the Battlefield series. This contrast creates a significant technical hurdle for a remaster. In the interview, Epler noted, “I think I’m one of about maybe 20 people left at BioWare who’s actually used Eclipse,” emphasizing the uniqueness of each title’s engine.
Mass Effect LE still uses Unreal 3 just with better textures and shaders. They could do the same thing for DAO.
DAO is not Unreal, it’s Eclipse Engine, they never touched that again.
New info: The creative director of Veilguard explain why is not likely because bioware has only 20 people left who know how to work with this engine