• paraphrand
    link
    English
    1313 days ago

    Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

    Right?

    • @[email protected]
      link
      fedilink
      English
      613 days ago

      We’re already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc