It requires the server to verify all inputs. It’s doable, path of exile does that and most arpgs. But it leaves them very open to lag and desync issues, most games will prioritize a smooth experience.
Cod is peer to peer I think, clients host the server, very cheap for the company. But obviously you need to give the client a lot more information.
It requires the server to verify all inputs. It’s doable, path of exile does that and most arpgs. But it leaves them very open to lag and desync issues, most games will prioritize a smooth experience.
Cod is peer to peer I think, clients host the server, very cheap for the company. But obviously you need to give the client a lot more information.
I doubt COD is peer to peer anymore. Maybe like 10 years ago. No way they are giving up that much control over the game
What about things that only need to be done client side, like wallhacks?
In order to wallhack your client must get information about enemy positions in fog of war.