Tiime to Programmer [email protected] • 3 months agoDesigners cry quietlylemmy.mlimagemessage-square70fedilinkarrow-up1661arrow-down111
arrow-up1650arrow-down1imageDesigners cry quietlylemmy.mlTiime to Programmer [email protected] • 3 months agomessage-square70fedilink
minus-square@[email protected]linkfedilinkEnglish56•3 months agoDesigners need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
minus-square@[email protected]linkfedilink2•3 months agoNot a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Wake up Nee-Oh!