Avatar’s obsession with realistic body movement is an exception, but even if you look at stuff with heavy fighting like DCAU, it feels more “grounded” while anime feels more “dramatic.” These aren’t the exact adjectives I’m looking for, but maybe you get what I mean, and Castlevania and DOTA both veer towards the middle.
Yeah.
Avatar’s obsession with realistic body movement is an exception, but even if you look at stuff with heavy fighting like DCAU, it feels more “grounded” while anime feels more “dramatic.” These aren’t the exact adjectives I’m looking for, but maybe you get what I mean, and Castlevania and DOTA both veer towards the middle.