@[email protected]M to [email protected]English • 1 month agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square25fedilinkarrow-up159arrow-down15cross-posted to: [email protected]
arrow-up154arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.com@[email protected]M to [email protected]English • 1 month agomessage-square25fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish8•edit-21 month agoAs if development teams choose their projects in publisher owned studios.
As if development teams choose their projects in publisher owned studios.
The project came before a publisher owned them.