@[email protected]M to [email protected]English • 1 day agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square15fedilinkarrow-up140arrow-down12cross-posted to: [email protected]
arrow-up138arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.com@[email protected]M to [email protected]English • 1 day agomessage-square15fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish6•edit-213 hours agoAs if development teams choose their projects in publisher owned studios.
As if development teams choose their projects in publisher owned studios.
The project came before a publisher owned them.