subtext to rpg@ttrpg.networkEnglish · 7 months agoDM/Players of Lemmy, what are some silly magical items I should add to a campaign?message-squaremessage-square34linkfedilinkarrow-up133arrow-down12
arrow-up131arrow-down1message-squareDM/Players of Lemmy, what are some silly magical items I should add to a campaign?subtext to rpg@ttrpg.networkEnglish · 7 months agomessage-square34linkfedilink
minus-squaredatabenderlinkfedilinkEnglisharrow-up3·edit-27 months agoEarrings of No’Kyah: allows wearers to communicate by touching the earring while talking across any distance. Are also indestructible. Boots of Courage: Provide +3 to initiative rolls, but have a 15% chance of tripping the wearer and leaving them probe each round they are retreating.
Earrings of No’Kyah: allows wearers to communicate by touching the earring while talking across any distance. Are also indestructible.
Boots of Courage: Provide +3 to initiative rolls, but have a 15% chance of tripping the wearer and leaving them probe each round they are retreating.