@[email protected]M to [email protected]English • 21 hours ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square27fedilinkarrow-up1143arrow-down10cross-posted to: games[email protected]gaming
arrow-up1143arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.com@[email protected]M to [email protected]English • 21 hours agomessage-square27fedilinkcross-posted to: games[email protected]gaming
minus-square@Blue_MorpholinkEnglish1•2 hours agoIt’s a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.
minus-square@[email protected]linkfedilinkEnglish2•2 hours agoI assume that’s how creativity works? Making new different things gets you more ideas than doing similar thing over and over.
It’s a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.
I assume that’s how creativity works? Making new different things gets you more ideas than doing similar thing over and over.