“It was easy to think about VR being a vehicle for Half-Life because that was a big technological innovation and kind of a core reason for that product’s existence,” said Valve engineer Brian Jacobson. "And I think one of the things we have internally tended to attach to the Half-Life IP is innovation. Gameplay innovation is often enabled by technological innovation. Clearly there was a ton in Half-Life 1 and 2.
“It’s an interesting challenge moving forward to think about what that means for future Half-Life stuff, for sure,” Jacobson added.
Fuck. That.
If your ‘innovation’ requires nonstandard and expensive hardware, create a new franchise for it.
Don’t fucking lock out people who played previous games on run-of-the-mill computer.
Fuck. That.
If your ‘innovation’ requires nonstandard and expensive hardware, create a new franchise for it.
Don’t fucking lock out people who played previous games on run-of-the-mill computer.