It’s a really fun and fast-paced battle system, and feels a lot closer to a traditional fighting game than most Tales games do. It rewards playing smart, like using attacks with elemental weaknesses and dodging attacks at the perfect timing instead just spamming your strongest skills.
Also, some characters have rather unique playstyles that are a blast to play with. Pascal mixes longe-rarge attacks with a gun with close-range magic, with most of her spells being AOEs centered around her. She’s a complete glass cannon, but can dish crazy damage if played correctly.
It’s a really fun and fast-paced battle system, and feels a lot closer to a traditional fighting game than most Tales games do. It rewards playing smart, like using attacks with elemental weaknesses and dodging attacks at the perfect timing instead just spamming your strongest skills.
Also, some characters have rather unique playstyles that are a blast to play with. Pascal mixes longe-rarge attacks with a gun with close-range magic, with most of her spells being AOEs centered around her. She’s a complete glass cannon, but can dish crazy damage if played correctly.