They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • @[email protected]
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    5 hours ago

    You don’t have to buy it from steam, might’ve been more users from gamepass and xbox than steam?

    • @[email protected]
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      43 hours ago

      It is a flight simulator, somehow I doubt it has more console than PC users. Consoles are just too limited to satisfy that particular demographic. Can’t even connect half a dozen different input devices to a console.

      • @[email protected]
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        11 hour ago

        Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

        Also when it’s on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn’t pay full price on steam to do 😅

        • @[email protected]
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          1 hour ago

          But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

          You’d think they’d be able to do some sort of auto scaling when demand goes up though… 😅

    • @ampersandrew
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      55 hours ago

      Perhaps, but 10x as many? I suppose it’s possible, but I don’t think it’s likely.