That all changes if you upgrade your ship and focus on automation, if your still running around shooting rocks you’re doing it wrong you set up either auto miners or deep surface mines I would argue the entire point of the game is to rise above the mundanity, and combat has that Fallout problem where it almost deliberately sucks until you upgrade everything don’t get me wrong it’s no COD and fighting sentinels feels tedious and boring but I don’t think they actually want you fighting them I think it’s supposed to be like real life in you avoid fighting law enforcement if at all possible, fighting pirates can be really fun but sentimental’s just infinitely respawn.
This sounds the same as “Starfield becomes fun after 500 hours” to me, doesn’t really sell it. I spend enough of my day trying to rise above mundanity.
That all changes if you upgrade your ship and focus on automation, if your still running around shooting rocks you’re doing it wrong you set up either auto miners or deep surface mines I would argue the entire point of the game is to rise above the mundanity, and combat has that Fallout problem where it almost deliberately sucks until you upgrade everything don’t get me wrong it’s no COD and fighting sentinels feels tedious and boring but I don’t think they actually want you fighting them I think it’s supposed to be like real life in you avoid fighting law enforcement if at all possible, fighting pirates can be really fun but sentimental’s just infinitely respawn.
This sounds the same as “Starfield becomes fun after 500 hours” to me, doesn’t really sell it. I spend enough of my day trying to rise above mundanity.