Molecular Fission seems like a great QoL mod to have but I can’t think of anything to remove to make space for it. Anyone got any ideas on what I should change about this build, or do I just go on recasting #1 manually?
Also, bonus question - are there any weapons that are fun to use with nova, have some special synergy, complement the abilities well or sth like that?
The Hek is my preference for her. Fills up Antimatter drop with a single alt-fire, typically for a few million damage.
I would honestly drop Overextended. Your stretch should supply enough range.
If I may, why are you using Vitality? Nova is a lot stronger with Primed Redirection + Arcane Aegis to handle survivability.
Are there any major benefits to Shields+Arcane Aegis over HP+Arcane Grace? At least HP tanking also benefits from armor for additional damage reduction (even the mere base 135 is a 31% reduction) , and you aren’t vulnerable to a stray toxic proc. I also use magus repair so hp tanking is more convenient since i can easily heal up if needed. I guess you also run Brief Respite then, or an augur mod?
Shields have a base DR of 50%, so it’s better to go shield-based on low armor frames, and Nova P has very high base shields to scale off Primed Redirection compared to her pretty low base HP. You still aren’t really that vulnerable to toxin, because 90% dr will typically prevent you from getting one-tapped up to like level 500, but I helminthed Pillage to clear debuffs anyway. I’m actually on Growing Power and no augurs, since between Pillage and Aegis I never run out of shields anyway.
I’ve been trying the build someone else posted above, he’s using just adaptation and arcane aegis on base shields and it seems decent enough. I put in augur secrets too since I didn’t know what else to slot and it all worked well enough with <200 lvl enemies. Feels a bit naked with such low base numbers but I’ll get used to it for sure :D