• @[email protected]
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    01 day ago

    Okay so its a big deal for you, I get it. If it happened to me I’d continue my game though, its hardly game breaking. I get that it broke your feelings but the grove has very little to do with the rest of the game. I’d have long forgotten about it by act 2, and even if I did care so much you get 25 autosaves and quicksaves.

    I’m not going to hold it against Larian for leaving this in, if its in the current build. They already have gone far above any expectations, and yet here you still are complaining that Larian is ridiculous to allow this bug.

    • @Gamoc
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      11 day ago

      Broken my feelings? Dude this clearly isn’t the intended behaviour and therefore is a big and it’s completely derailed the role I was playing.

      Hold it against them? It’s just criticism of a broken bit of their phenomenal game. I started out by specifically saying it’s amazing but not perfect, with this example. It’s ok to criticise things you like, you know.

      • @RedAggroBest
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        123 hours ago

        Dude you threatened a kid and are suffering the consequences. This is intended behavior in an RPG. You cheesed and broke it to get it to that point in the camp and you’re blaming Larian. You chose to play Dark Urge and be a dick to a child and don’t want to deal with everyone hating that. Move on to act 2 and suffer the consequences lol.

        • @Gamoc
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          1 hour ago

          Once again I expected consequences I didn’t expect it to be completely bugged out and broken. I passed the persuasion check and had to do it again, and again, and again, until I failed, because once the dialogue closed my character was still in their sight. Every other time where you’re spotted somewhere you’re not supposed to be and you pass a persuasion check you’re either given access to the area or moved out of the area afterwards specifically to avoid this problem.

          If you actually think it’s intended behaviour and not an oversight then I don’t know what to tell you, you’re obviously wrong, it’s the buggiest thing I’ve seen in the game - watching it happen looks obviously wrong. Note that every single person in the actual druids grove wasn’t hostile to me whatsoever. It was just some guards around the outside - after they let me in through the gate. Halsin, Vaghda, the dude Halsin sends you to for the rune reward, the Halsins assistant, the druids milling around around the statue, even the bears, none of them hostile. Then I travel to camp and suddenly they’re amongst thirty people trying to kill me.

          How about “I didn’t do that, she’s a thief and a liar by reputation” as a deception check, since that’s literally who she is and she stole from me early in the game and I was just trying to get it back? How about just conforming to how these same checks work in the rest of the game?

          Or how about not suddenly turning every single person at my camp where I have to go to rest hostile on the word of a known thief and liar after I’ve just saved every single person there? That’s why they’re there, to celebrate me saving their lives. They all merrily made their way all the way to my camp to celebrate me, sat there drinking and chatting with my party members, then when I turn up every last one of them and my own party members turns hostile and tries to kill me. On the word of someone who cons and steals from people on their way into a druid grove.

          It couldn’t be clearer that the way these consequences appear don’t make sense.

          All this because I dared to suggest one miniscule part of a game I love, have spent 250 hours playing, and have described as amazing, phenomenal, and a masterpiece, was a bit broken.