@[email protected]M to Science [email protected]English • 22 hours agoPercentagesmander.xyzimagemessage-square124fedilinkarrow-up11.15Karrow-down114
arrow-up11.13Karrow-down1imagePercentagesmander.xyz@[email protected]M to Science [email protected]English • 22 hours agomessage-square124fedilink
minus-square@SzylerlinkEnglish1•edit-24 hours agoI like how some games use “increases by +10%” as percentage points and “increases by 10%” as percentage. Or how oath of exile does it, with “(base + base * increases by y%) * z% more” So with a base of 5%, chance increased by 20%, and chance increased by 30%, with a 40% more chance, you’d get: (5% + 5% x (20% + 30%)) x (1+40%) = 7.5% x 1.4 = 10.5%
I like how some games use “increases by +10%” as percentage points and “increases by 10%” as percentage.
Or how oath of exile does it, with “(base + base * increases by y%) * z% more”
So with a base of 5%, chance increased by 20%, and chance increased by 30%, with a 40% more chance, you’d get:
(5% + 5% x (20% + 30%)) x (1+40%) = 7.5% x 1.4 = 10.5%