It being used as the default icon for new projects is problematic, lots of starting devs will publish their code or distribute their build with that logo and if they don’t call out the logo licensing specifically its a license violation.
From a practical perspective I feel the default icon should be CC0, it would be a bit strange if that means we can’t use the Godot logo but ¯\_(ツ)_/¯
How would one attribute credit? Would we copy that text in your link and paste it into a README file in the project? I want to make sure I’m doing it right.
You could copy the file as is if you want to keep your licenses separate, or you could copy its text into a consolidated license file, readme, or other documentation.
But thats not the only way to meet requirements, this search shows a few other examples:
The trademark policy is low key important and I hope they are able to simplify the logo licensing at the same time.
The current logo is CC-BY-4.0 and almost nobody is giving Andrea Calabró the attribution required to use it legally.
https://github.com/godotengine/godot/blob/master/LOGO_LICENSE.txt
It being used as the default icon for new projects is problematic, lots of starting devs will publish their code or distribute their build with that logo and if they don’t call out the logo licensing specifically its a license violation.
From a practical perspective I feel the default icon should be CC0, it would be a bit strange if that means we can’t use the Godot logo but ¯\_(ツ)_/¯
How would one attribute credit? Would we copy that text in your link and paste it into a README file in the project? I want to make sure I’m doing it right.
The linked file is a good example.
You could copy the file as is if you want to keep your licenses separate, or you could copy its text into a consolidated license file, readme, or other documentation.
But thats not the only way to meet requirements, this search shows a few other examples:
https://github.com/search?q=Andrea+Calabró&type=code